Part 2: Building a world
When you are considering creating a comic one of the first things to think about is where does it take place? Is it in the real world or a fantasy one? Or is it some combination of the two? I realize that the last choice sounds strange but it really isn’t. Our comic takes place on Earth but in an alternate dimension where aliens invaded and conquered 40 years before. So some of our locations are real but in a state of post-apocalyptic decay while others, the alien cities for example, are created whole cloth.
Matt and I took our inspirations for the Privateer Princess world from many sources. We took our time creating the world and that was really fun. Some folks don’t enjoy world-building but I certainly do. It’s a chance to sit down and figure out how things work and where things go. Today, with so many things not working in our own world, world-building can help think about how to make things work better, or at least differently! The more time you spend creating the background of your world, the more interesting it will seem to your readers. However, trying to squeeze in too many details will make your world seem confusing. Try to reach a happy balance.
Next up: Part 3: Populating Your World
No comments:
Post a Comment